

I know there were a number of gripes dealing with the exact way the abilities worked.
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They've been fiddling with the Awakened lately, and apparently are putting out the full class in Unearthed Arcana whenever they get that figured out. It might be that this doesn't really fit as its own class, as well, but rather a subclass to a psychic class for 5e, whenever that might come. I'm posting this rather late, so this isn't well formatted and I can't get too in-depth, but I definitely feel this needs more work. The fighting style and augmentations have some overlaps, and some of the abilities you can use your psi points on are either too costly or too low, as well as have a lot of things that basically do the same thing. Overall there feels like there are too many choices. You make a mention of "bonus to your blade" but I'm not even sure what that would be in reference to. The Warlock's weapon that it summons doesn't have hardness for example). For instance, you make reference to a few things that aren't involved in 5e, such as the hardness of your weapon (which isn't normally important, since there are no core sundering rules. This is definitely interesting, though I feel there are a number of problems with the class still. I hope you take my critique kindly as I only meant it to help you flush this class out more. Lastly I think developing some form of Archer Archetype would do this class a lot of good and round it out really well. I would then take the Level 10 ability you have and either move that to 15 or keep it there and move the Energy Blade to 15. Your Level 15 ability is already the Level 18 ability of the Eldritch Knight so I would just move that there and replace your Level 7 with the Eldritch Knight's level 7 so that it ramps up logically. See more the Energy Blade ability to the level 3 slot and drop the part about adding damage types to the blade as well as the Psy cost, instead just have it as a Bonus Action to change the damage type of the blade, though to be fair I would save that for a higher level level 10 maybe. However as the Mind Blade doesn't say you can't be disarmed the Eldritch Knight's Weapon Bond would grant you the bonus of not being disarmed, the summoning part is a bit of a mute point as the Mind Blade can already be summoned.
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For the Psicaster I feel having the abilities be closer to the Eldritch Knight pf the Fighter be a little more balanced for example the Armed Caster ability you gave it is relatively useless as the Mind Blade does not grant Two Weapon Fighting and Spellcasting only requires 1 free hand to for casting a spell, as noted in the PHB the same hand can do both the Somatic Component and the Material Component of spellcasting. Maybe allow the expenditure of Psi points to grant Weapon Traits like Versatile, Finesse, Light, ect. Furthermore I would tone the damage down to match the Monk Martial Arts damage. We've completed our list to add all of the official Dungeon & Dragons Fighter subclasses, but remember that both players and Dungeon Masters can push the bounds of fantasy and create something completely new with the huge amount of extra materials available.A slight critique, for Balance purposes the Mind Blade should only deal 1 damage type, it also should not grant a free cantrip. Updated February 3rd, 2021 by Kristy Ambrose: There are currently a total of eleven official subclasses for Fighters, but that doesn't include the myriad of possibilities that homebrews and future supplements will yield. RELATED: Dungeons and Dragons: What Cleric Domain Are You Based on Your Zodiac Sign?Īs one of the premier ways of building Dungeons & Dragons characters online, D&D Beyond has recently examined which of these subclasses are the most popular and utilized by the most players, and their findings can be summed up here. So today, we're going to examine the most popular Fighter subclasses in D&D and shine a light on each of their strengths and appeal.

Traditionally offensive and combat-centric warriors, Fighters come in a variety of forms through the litany of subclasses they have access to after reaching a certain level.

Dungeons and Dragons' Fighter class is one of the most popular and easy to understand classes in the game, often serving as an excellent entry point for new players.
